Interaction Data

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18 May 2015 Paper
3178 words · 16 minutes

The Plague Doctor: A Promising Cure for the Window Plague

Modern Integrated Development Environments (IDEs) are often affected by the \"window plague", an overly crowded workspace with many open windows and tabs. The main cause is the lack of navigation support in IDEs, also due to the many - and not always obvious - complex relationships that exist between program entities. Researchers have shown that it is possible to mitigate the window plague by exploiting the data obtained by monitoring how developers interact with the user interface of the IDE. However, despite initial results the approach was never fully integrated in an IDE. In our previous work, we implemented DFLOW, an automatic interaction profiler that monitors all the fine-grained interactions of the developer with the IDE. Here we present a first prototype of the PLAGUE DOCTOR, a tool that seamlessly detects the windows that are less likely to be used in the future and automatically closes them. We discuss our long term vision on how to fully exploit the interaction data recorded by DFLOW to provide a more effective cure for the window plague.

The Plague Doctor: A Promising Cure for the Window Plague
16 May 2015 Paper
3256 words · 17 minutes

Free Hugs: Praising Developers For Their Actions

Developing software is a complex, intrinsically intellectual, and therefore ephemeral activity, also due to the intangible nature of the end product, the source code. There is a thin red line between a productive development session, where a developer actually does something useful and productive, and a session where the developer essentially produces “fried air”, pieces of code whose quality and usefulness are doubtful at best. We believe that well-thought mechanisms of gamification built on fine-grained interaction information mined from the IDE can crystallize and reward good coding behavior. We present our preliminary experience with the design and implementation of a micro-gamification layer built into an object-oriented IDE, which at the end of each development session not only helps the developer to understand what he actually produced, but also praises him in case the development session was productive. Building on this, we envision an environment where the IDE reflects on the deeds of the developers and by providing a historical view also helps to track and reward long-term growth in terms of development skills, not dissimilar from the mechanics of role-playing games.

Free Hugs: Praising Developers For Their Actions
2 October 2014 Paper
9843 words · 50 minutes

Quantifying Program Comprehension with Interaction Data

It is common knowledge that program comprehension takes up a substantial part of software development. This \"urban legend" is based on work that dates back decades, which throws up the question whether the advances in software development tools, techniques, and methodologies that have emerged since then may invalidate or confirm the claim. We present an empirical investigation which goal is to confirm or reject the claim, based on interaction data which captures the user interface activities of developers. We use interaction data to empirically quantify the distribution of different developer activities during software development: In particular, we focus on estimating the role of program comprehension. In addition, we investigate if and how different developers and session types influence the duration of such activities. We analyze interaction data from two different contexts: One comes from the ECLIPSE IDE on Java source code development, while the other comes from the PHARO IDE on Smalltalk source code development. We found evidence that code navigation and editing occupies only a small fraction of the time of developers, while the vast majority of the time is spent on reading & understanding source code. In essence, the importance of program comprehension was significantly underestimated by previous research.

Quantifying Program Comprehension with Interaction Data
29 September 2014 Paper
7871 words · 40 minutes

Visualizing Developer Interactions

Integrated Development Environments (IDEs) have become the de facto standard vehicle to develop software systems. The user interface (UI) of an IDE offers a staggering amount of facilities to manipulate source code, such as inspectors, debuggers, recommenders, alternative viewers, etc. It is unclear how developers use the UI of an IDE and whether such UIs actually give appropriate support to the developers. We present a visual approach to understand and characterize development sessions from the UI perspective. The tool supporting our approach mines and processes the finest-grained UI-level events making up development sessions and presents them visually. We have collected, visualized, and analyzed hundreds of development sessions and report on our findings.

Visualizing Developer Interactions
29 September 2014 Paper
3436 words · 18 minutes

Visual Storytelling of Development Sessions

Most development activities, like program understanding, source code navigation and editing, are supported by Integrated Development Environments (IDEs). They provide different tools and user interfaces (UI) to interact with the source code, such as browsers, debuggers, and inspectors. It is uncertain how and when programmers use different UI elements of an IDE and to what extent they appropriately support development. Previously we developed DFLOW, a tool that seamlessly records and processes interaction data. Our long-term goal is to assess to what extent the UIs of IDEs support the workflow of developers and whether they can be improved. As a first step we present our approach to analyze development sessions in the form of visual storytelling. We illustrate our initial catalogue of visualizations through two development stories.

Visual Storytelling of Development Sessions