Mining Software Repositories

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17 June 2021 Master Thesis

GITGLASS: Data Analysis and Visualization of Collaborative Development Platforms

Gabriele Zorloni · Master of Science in Software & Data Engineering

29 June 2017 Paper
8295 words · 42 minutes

On the Uniqueness of Code Redundancies

Code redundancy widely occurs in software projects. Researchers have investigated the existence, causes, and impacts of code redundancy, showing that it can be put to good use, for example in the context of code completion. When analyzing source code redundancy, previous studies considered software projects as sequences of tokens, neglecting the role of the syntactic structures enforced by programming languages. However, differences in the redundancy of such structures may jeopardize the performance of applications leveraging code redundancy. We present a study of the redundancy of several types of code constructs in a large-scale dataset of active Java projects mined from GitHub, unveiling that redundancy is not uniform and mainly resides in specific code constructs. We further investigate the implications of the locality of redundancy by analyzing the performance of language models when applied to code completion. Our study discloses the perils of exploiting code redundancy without taking into account its strong locality in specific code constructs.

29 June 2017 Paper
9512 words · 48 minutes

How Developers Document Pull Requests with External References

Online resources of formal and informal documentation-such as reference manuals, forum discussions and tutorials-have become an asset to software developers, as they allow them to tackle problems and to learn about new tools, libraries, and technologies. This study investigates to what extent and for which purpose developers refer to external online resources when they contribute changes to a repository by raising a pull request. Our study involved (i) a quantitative analysis of over 150k URLs occurring in pull requests posted in GitHub, (ii) a manual coding of the kinds of software evolution activities performed in commits related to a statistically significant sample of 2,130 pull requests referencing external documentation resources, (iii) a survey with 69 participants, who provided feedback on how they use online resources and how they refer to them when filing a pull request. Results of the study indicate that, on the one hand, developers find external resources useful to learn something new or to solve specific problems, and they perceive useful referring such resources to better document changes. On the other hand, both interviews and repository mining suggest that external resources are still rarely referred in document changes.

How Developers Document Pull Requests with External References
1 August 2016 Paper
8632 words · 44 minutes

What Makes a Satisficing Bug Report?

To ensure quality of software systems, developers use bug reports to track defects. It is in the interest of users and developers that bug reports provide the necessary information to ease the fixing process. Past research found that users do not provide the information that developers deem ideally useful to fix a bug. This raises an interesting question: What is the satisficing information to speed up the bug fixing process? We conducted an observational study on the relation between provided report information and its lifetime, considering more than 650,000 reports from open-source systems using popular bug trackers. We distilled a meta-model for a minimal bug report, establishing a basic layer of core features. We found that few fields influence the resolution time and that customized fields have little impact on it. We performed a survey to investigate what users deem easy to provide in a bug report.

What Makes a Satisficing Bug Report?
25 October 2015 Paper
10510 words · 53 minutes

Use at Your Own Risk: The Java Unsafe API in the Wild

Java is a safe language. Its runtime environment provides strong safety guarantees that any Java application can rely on. Or so we think. We show that the runtime actually does not provide these guarantees—for a large fraction of today's Java code. Unbeknownst to many application developers, the Java runtime includes a \"backdoor" that allows expert library and framework developers to circumvent Java's safety guarantees. This backdoor is there by design, and is well known to experts, as it enables them to write high-performance systems-level code in Java. For much the same reasons that safe languages are preferred over unsafe languages, these powerful but unsafe capabilities in Java should be restricted. They should be made safe by changing the language, the runtime system, or the libraries. At the very least, their use should be restricted. This paper is a step in that direction. We analyzed 74 GB of compiled Java code, spread over 86,479 Java archives, to determine how Java’s unsafe capabilities are used in real-world libraries and applications. We found that 25% of Java bytecode archives depend on un- safe third-party Java code, and thus Java's safety guarantees cannot be trusted. We identify 14 different usage patterns of Java’s unsafe capabilities, and we provide supporting evidence for why real-world code needs these capabilities. Our long-term goal is to provide a foundation for the design of new language features to regain safety in Java.

16 May 2015 Paper
4355 words · 22 minutes

Summarizing Complex Development Artifacts by Mining Heterogeneous Data

Summarization is hailed as a promising approach to reduce the amount of information that must be taken in by the person who wants to understand development artifacts, such as pieces of code, bug reports, emails, etc. However, existing approaches treat artifacts as pure textual entities, disregarding the heterogeneous and partially structured nature of most artifacts, which contain intertwined pieces of distinct type, such as source code, diffs, stack traces, human language, etc. We present a novel approach to augment existing summarization techniques (such as LexRank) to deal with the heterogeneous and multidimensional nature of complex artifacts. Our preliminary results on heterogeneous artifacts suggest our approach outperforms the current text-based approaches.

Summarizing Complex Development Artifacts by Mining Heterogeneous Data
2 October 2014 Paper
9677 words · 49 minutes

Quantitatively Exploring Non-code Software Artifacts

Most software engineering research focuses its analyses on source code, because correct, well designed, and efficient program code is the desired end output of software development. Nevertheless, source code is not the only constituent of software systems: Programs also comprise other types of artifacts, such as documentation, build system and configuration files, and graphics. These non-code artifacts only recently got the attention of researchers and are not yet investigated as a whole, but separately and with very specific aims. By taking a quantitative perspective, we look into non-code software artifacts to measure their role in software systems. We analyze 35 mature open-source software systems and we address exploratory questions such as: How many non-code software artifacts do software systems contain? How do they relate to source code? How much effort is put into producing and maintaining them? Our results show that a significant portion of systems is made of non-code artifacts, and that programmers spend a relevant part of their effort on non-code artifacts during the development process. Our analysis opens questions for future investigations.

Quantitatively Exploring Non-code Software Artifacts
31 May 2014 Paper
3258 words · 17 minutes

Collaboration in Open-source Projects: Myth or Reality?

One of the fundamental principles of open-source projects is that they foster collaboration among developers, disregarding their geographical location or personal background. When it comes to software repositories collaboration is a rather ephemeral phenomenon which lacks a clear definition, and it must therefore be mined and modeled. This throws up the question whether what is mined actually maps to reality. In this paper we investigate collaboration by modeling it using a number of diverse approaches that we then compare to a ground truth obtained by surveying a substantial set of developers of the Pharo open-source community. Our findings indicate that the notion of collaboration must be revisited, as it is undermined by a number of factors that are often tackled in imprecise ways or not taken into account at all.

Collaboration in Open-source Projects: Myth or Reality?